Quick Takeaways from SXSW

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SXSW in Twitter conversations, March 2009

While it’s fashionable to decry the actual panels, there was some interesting conversation at this year’s SXSW that didn’t take place at the Salt Lick. The best formal panel I attended described the integrated marketing effort behind Electronic Arts’ Dead Space. EA overcame an internal bureaucracy to put together a content-driven marketing approach that included both an interactive web experience and a comic book illustrated by Ben Templesmith. EA incurred tremendous cost in content creation and orchestration with so many moving parts (and plot lines), but the user engagement more than paid off with over a million games sold in 2008.

A prevalent conference theme was that social is an undisputed growth area for traditional brands, as Monday’s Forrester report Social Media Playtime Is Over (account required) points out. Brands like Walmart and Pepsi were out in force at SXSW, capitalizing on the authenticity, reach, and mindshare that influential bloggers like 11 Moms and Chris Brogan bring to bear. While the dollar spend is still comparatively low, Forrester is counseling brands to move beyond the experimentation stage and develop management strategies for social in the long term.  The next step in social for the enterprise is to develop the listening capability and social marketing metrics that demonstrate how social efforts convert to consumer preference and purchases.

One Response to “Quick Takeaways from SXSW”

  1. Interesting, but what does it mean? What has been the collective online response to SXSW this year? Or more properly… what are the “clusters” of perception, and what are their relative sizes?

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